Geelan, Benjamin, Kristy de Salas, Ian Lewis, Carolyn King, Dale Edwards, and Aidan O’Mara. “Improving Learning Experiences Through Gamification: A Case Study”. Australian Educational Computing 30, no. 1 (July 29, 2015). Accessed March 28, 2024. https://journal.acce.edu.au/index.php/AEC/article/view/57.