Algorithmization and Programming Teaching Methodology in the course of Computer Science of Secondary School

  • Nurzhamal Oshanova Abai Kazakh National Pedagogical University
  • Gulzat Anuarbekova Abai Kazakh National Pedagogical University
  • Shirinkyz Shekerbekova Abai Kazakh National Pedagogical University
  • Gylnar Arynova Abai Kazakh National Pedagogical University

Abstract

In this paper, the researchers have tried to solve one of the didactic tasks of an educational institution - the formation of a student's thinking, the development of their algorithmic style of thinking and intelligence. Since an important component of human intellectual development is precisely algorithmic thinking, learning to solve standard algorithmic problems is the primary goal of school education at various levels of computer science. Creating game moments that can be applied when solving problems from the “Basics of Algorithmization and Programming” section is aimed at motivating and increasing the efficiency of work in computer science lessons, as well as improving the quality of students' skills based on their cognitive interest. The use of ready-made and developed game moments when solving problems on the use of a structured array data type allows for a detailed analysis of algorithms in steps explaining the work of teams by the students themselves. Continued use of properly designed algorithms contributes to making students work focused and motivated.
Published
2019-12-11
How to Cite
Oshanova, N., Anuarbekova, G., Shekerbekova, S., & Arynova, G. (2019). Algorithmization and Programming Teaching Methodology in the course of Computer Science of Secondary School. Australian Educational Computing, 34(1). Retrieved from http://journal.acce.edu.au/index.php/AEC/article/view/189
Section
Research Articles (Refereed/Reviewed)