Algorithmization and Programming Teaching Methodology in the course of Computer Science of Secondary School
AbstractIn this paper, the researchers have tried to solve one of the didactic tasks of an educational institution - the formation of a student's thinking, the development of their algorithmic style of thinking and intelligence. Since an important component of human intellectual development is precisely algorithmic thinking, learning to solve standard algorithmic problems is the primary goal of school education at various levels of computer science. Creating game moments that can be applied when solving problems from the “Basics of Algorithmization and Programming” section is aimed at motivating and increasing the efficiency of work in computer science lessons, as well as improving the quality of students' skills based on their cognitive interest. The use of ready-made and developed game moments when solving problems on the use of a structured array data type allows for a detailed analysis of algorithms in steps explaining the work of teams by the students themselves. Continued use of properly designed algorithms contributes to making students work focused and motivated.
Copyright (c) 2019 Nurzhamal Oshanova, Gulzat Anuarbekova, Shirinkyz Shekerbekova, Gylnar Arynova
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