The Subject of Arts Education through the Use of New Technologies. The Case of the Virtual Museum.

  • Aimilia Dalari
Keywords: art, museum, Virtual Reality, New Technologies

Abstract

The wide dissemination of technology in museums is gradually establishing the need for a critical validation of its use in the process of sustaining the learning process. The paper examines the results of the use of a Virtual Reality application with the aim of teaching the subject of Arts Education to the pupils of the Fifth grade of Primary school. The objective of this action is to study the combination of Virtual Reality with Arts Education, so as to cast the latter more interesting and appealing to the students. Some individual aims are to investigate the attitudes and the views of students on the introduction of New Technologies to the Primary school curriculum, to examine the way through which technology is utilized in activities related to museums and, finally, to augment the interest and the participation of the students in the subject of Arts Education.
Published
2019-12-13
How to Cite
Dalari, A. (2019). The Subject of Arts Education through the Use of New Technologies. The Case of the Virtual Museum. Australian Educational Computing, 34(1). Retrieved from http://journal.acce.edu.au/index.php/AEC/article/view/170
Section
Research Articles (Refereed/Reviewed)